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DECODE_D6.txt 53KB

  1. D6.5 : Co-creation framework, methodologies and templates
  2. Rob van Kranenburg, Federico Bonelli, Jennifer Veldman, Denis ‘Jaromil’ Roio.
  3. Sunday 25 June 2017
  4. This Deliverable covers templates for iterative co-creation while engaging with end-users and stakeholders in Meetups, a Meetup Program, and a first positioning of the DECODE Ecosystem. First the internal co-creation is addressed in a chapter on how the Consortium partners themselves need to adapt to new ways of working. As this is what is asked from end-users in co-creation workshops it is a relevant exercise.
  5. D6.5 : Co-creation framework, methodologies and templates
  6. Deliverable report
  7. Section 1- Rationale
  8. The rationale of this document is as follows. There are four main outcomes: - 1) templates for iterative co-creation that are easy to use while engaging with end-users and stakeholders. - 2) Meetups (D6.5, M7), a Meetup Program for D 6.6 (M 13) based on the templates, - 3) bootstrapping the DECODE Ecosystem (a proposal in D6.5) and - 4) a plan to manage and expand the ecosystem and enable its sustainability beyond the project lifetime: mechanisms and approaches that feed in the general exploitation strategy and foster sustainability of the ecosystem after the project has ended. (M13, 36)
  9. Section 2- Notes about communication and co-creation tools within the consortium: data security, integrity and confidentiality.
  10. For co-creation and to enforce data security has made available a set of tools and services for the consortium. Some precautions have been taken into account. There is no company external to the consortium that stores the information produced during the project process.
  11. A list of all the tools that dyne has brought into the project. Here we describe the internal co-creation on new ways of working so far and the challenges partners have to adapt to new co-working tools. As change management and nudging end-users into more granular ways of approaching identity management (making easy things more complex) the same kind of incentives could apply to partners themselves who – understandably – long to keep working with Google, Dropbox thinking it is easier to but because we are so many it actually makes it harder a habit to break.
  12. We have to learn to adapt ourselves as well and design our approach in a more efficient way both for end-users as well as for ourselves internally.
  13. “As mentioned by TWs team, we are working on an Internal Communications Plan, to establish the tools and flows in the project. We would like to encourage, once again, everyone to use the Odoo Platform (, as a central tool. This tool has already been suggested, in different e-mails and during our monthly meetings.”
  14. Within the consortium we see people having trouble connecting to the communication tools specifically provided for DECODE by Not to use the tools as provided is a problem for a number of reasons:
  15. data security
  16. dispersion of documents in parallel versions
  17. finding documents
  18. co-creating documents
  19. Opsec (Operational Security) has been put in place to avoid unwanted leaking of informations to third parties and corporate espionage.
  20. references and useful links
  21. Best multiplatform Password Manager
  22. The GNU Privacy Guard GnuPG is a complete and free implementation of the OpenPGP standard as defined by RFC4880 (also known as PGP).
  23. Internal communication and engagement toolkit
  24. Once secure email communication is established the toolkit can be introduced.
  25. ERP:, Odoo.
  26. Odoo is a open platform, evolved from open ERP (, that Dyne has adopted for project management and information sharing. The data is stored and automatically backed up on dyne’s servers. Odoo is very well documented both for deployment than for users, so that many tutorials can be found online, and is easy to use in his minimal interpretation, but still powerfull. [] From all the modules available in odoo we have chosen to install the following:
  27. Contacts
  28. Create and share contacts of everybody on the platform. Making it easy to find out who you need for what and how (s)he looks like.
  29. To insert a picture is very important to facilitate communication when working remotely such as in DECODE with a consortium that is more than 50 people rich.
  30. Calendar
  31. Is a shared calendar so you can send invites to everybody within the platform and outside to meeting or events by adding a mail address. The calendar can be synchronized with other calendars (like Google Calendar) and is integrated with e-mail notification.
  32. Chat for in site chatting remotely individually and in groups.
  33. Projects: Kanban Style project overview and documents repository. Tasks that you can sign up to and notified if there is a change. This makes it easy to control what task you need to follow in your work package deliverable by deliverable. Updates are notified only to those concerned with the task. It is also possible to add (pending) documents to the tasks and logs.
  34. OwnCloud:
  35. Desk is a instance of Owncloud adopted by Dyne. Works as the familiar proprietary service of dropbox. But all data is stored and backed up in house, in the servers of Dyne. Since within DECODE we deal with temporary document as well as official deliverable documents, we needed a specific place to store these documents. This is a place that will not be ‘polluted’ by redundant (temporary) documents, that pertain to the odoo project workflow, but only by the final versions of the deliverables as they are published.
  36. Gogs:
  37. A free and open source web-git platform adopted by Dyne for storing and co-creating data, among which software. Because of its powerful features we plan to move in time also text writing and application customisations workflows on git.
  38. Secure pads: /
  39. A in house secure platform to co-create test documents both or spreadsheets. Used for collective note-taking during meetings. The practice of collective note taking during stand-ups has been enforced and is now common (see below).
  40. Mailinglists
  41. For communicating important updates to the entire consortium (general mailinglist) or a specific group (tech, or specific workpackage)
  42. VDC
  43. For online stand-ups or regular meetings. Since the VDC is at the moment of writing this deliverable still unsuitable for a large group we’ll use the proprietary service GoToMeeting for meetings larger than 10 attendants. We keep monitoring this solution to eventually migrate off proprietary services in the future. The software running server side to make conferencing available is Jitsi (
  44. Regular stand-ups
  45. The partners involved in the tech and the partners involved in the inceptions are having (separately) weekly meetings to keep each other up to date of the tasks and discuss next steps. This type of meeting, were each of the participants summarizes fast what he has done, what he intends to use and if he needs some expert from another. Each month therefore in Dyne premises there is a stand-up with representatives of all partners within the consortium. This helps to keep everybody up to date of the whole of the project, even when not directly connected to all his tasks.
  46. We encourage note taking using markdown for style, because is highly re-usable across all kind of platform for essential text highlight and formatting. (see below)
  47. Notes on deployment of the communication Toolkit
  48. Some of people within the consortium have a problem adjusting to provided tools. Tools such as Google Drive and Dropbox have been used for co-creating and storing documents. Since both Google and Dropbox are used in the private – free – form, instead of the safer form of a business account there is no professional guarantee for the safety of the stored data. On top of that the data is stored at the servers of, and therefore owned by, big commercial companies, who have analyzing customers data as a main selling point.
  49. For now all the data is ‘only’ data that become public, since they are part of the public results of our project. However the stored data will become later-on personal data, from users of the DECODE platform and pilots participants. Although this will be only the necessary data and completely disclosed with the users within the consortium we must become more careful with how we deal with it.
Since the main goal of the project is to provide more privacy and data sovereignty it is of the utmost importance that members of the consortium are aware of how we share and store data and act like it.
  50. Dispersion and retrieval and co-creating documents
  51. Since we 14 partners over 3 countries within the consortium we have a high risk of becoming dispersed in the means of sharing co-created documents. When all partners stick to their favorite platforms we could end up with hundreds of platforms to find information. This makes it hard to find any information at all. As well as it takes all kinds of software to gain access to the platforms. Dispersion is a huge enemy of efficiency. And it is the efficiency that is of outmost importance. The tools provided by Dyne make a complete toolkit, no extra software is necessary and everything for co-creation is there.
  52. The best way to have prevented the dispersion of efforts and to favour the retrival of the information, the following action has been proposed:
  53. to one person from each one of the partners will be given the task of helping others to get on with the use of the toolkit
  54. a workshop about the tools had to be done at the Kick-off meeting.
  55. Since this is a correction – as there was not yet a workshop outline available at the kick off meeting – it will be put in the agenda of next General Assembly, that takes place in September (M10) in Amsterdam. Since IMI as a project leader is taking the initiative to use the dyne tools, we see more partners moving towards them.
  56. Below a matrix of tools used by the consortium so far. The ones highlighted in Grey are the ones provided by Dyne.
  57. See: - calc - about markdown see:
  58. Section 3 - Templates for iterative co-creation while engaging with end-users and stakeholders in Meetups
  59. In this section we describe the co-creation efforts in the pilot cities, the process of Inceptions, the methodology and concepts of gamification and trasformatorio and we propose how these can be merged into one day Meetups that will help to build an ecosystem.
  60. Communication and co-creation tools with external stakeholders in the pilots.
  61. For the pilots in Amsterdam and Barcelona we are looking at different methodologies for co-creation.
  62. In Barcelona communities have been easy to find. In Amsterdam, with less teams and people being able to work on the selection for a pilot have been harder. To find and involve a dedicated community Waag, together with ThoughtWorks, have come up with the idea of a challenge. Communities (some invited) are challenged to come up with their ideas for the use of DECODE OS. After a challenge-run of a week selected communities have been invited for inception meetings with ThoughtWorks.
  63. Stakeholder management Amsterdam
  64. For several reasons the pilot inception, and even the decision making for the pilot in Amsterdam was delayed. With both the idea of communicating the DECODE project to Amsterdam communities as to attract communities for the pilot Waag declared a Challenge. Projects in Amsterdam with a community could sign up with their idea, how they visioned to help DECODE and how DECODE could help them. The ‘winner’ of this Challenge would be the project for the DECODE Amsterdam pilot. The deadline for the Challenge was 6 june and decision day(s) were set on June 8th and 9th. The decision was made by representatives of IMI, Dyne, Waag en Thoughtworks on location at the Waag. Waag provided the complete list of participant projects (about 8). On Waag suggestions the group decided only 4 of these projects should be considered for the pilot with an addition of the Amsterdam CityPass that was discussed earlier.
  65. Two days the team of IMI, Dyne, Waag and Thoughtworks worked towards a decision with a planning lead by Thoughtworks. During these days the team discussed what are key-elements for the pilot and in what form these were present in the projects. To learn more about the projects representatives where invited to come pitch the project and discuss opportunities and difficulties for a cooperation with DECODE. Representatives from RIVM, AirBnB registry, CityPass (all from the municipality of Amsterdam) and Gebiedonline could be there. Since before the Challenge there was elaborate contact with FairBnB there was no need to invite them.
  66. At the end of June 9th the decision came to join with FairBnB and Gebiedonline. Although the other projects were interesting enough to keep in the loop, and all have confirmed to like to stay here with the possibility to co-operate at a later stage of DECODE. Preferably we would have a part-inception with the projects the week right after the challenge, but this couldn’t be planned due to full schedules. Even though weekly meetings were set up before the challenge, not all partners could participate. This lead to a period of poor communication. This problem is now solved by weekly meetings where representatives where all consortium partners connected to the pilot are present.
  67. Because of the delay in committing to a community the full inception cannot take place before the deadline of the deliverable, which is M7 – end of June 2017. To meet the deliverable of Thoughtworks halfway FairBnB and Gebiedonline will provide all information needed for the inception. This is requested to the projects by Waag.
  68. We have learned from this that communication between partners in the same city is of utmost importance to continue forwards. Even though weekly (online) stand-ups, at a set time, with all the partners involved in a task, take a considerable time and effort, it is much faster to communicate in this fashion than over mail, or having to plan each meeting in advance.
  69. Dyne therefore continued with the Inception in an informal way.
  70. Gebiedonline pilot: A simple LAMP with visual possibility to configure and navigate data.
  71. In a meeting with Michel Vogler, founder of crossmarX, an effective company operating their own LAMP platform since approx 20 years and well rooted into the local scene, it became clear they see the potential in DECODE development, so there is enthusiasm and good attitude thinking of working together, good understanding on efforts at stake and capacity to change a bit on their side and add parts to integrate DECODE via REST API and JSON data structures (a communication pattern which wouldn't bring licensing complexity).
  72. An example of the local book exchange that is belonging to one neighbourhood and has the identitities linked to the whole database and necessities regarding people moving away from the place, reaching to contact them or for instance linking the kids of a family to the contact addresses of their parents.
  73. Another interesting example is urbancampsite where there are all sorts of architectural experiments where people can sleep in, that are set on airbnb and should really be on another platformthere is also money flowing through the initaitive. This is different from the model of airbnb or peerby, interesting enough so we have to understand if we are disabling such sort of middle-man business models or contemplating them. this is not a blocker for GO, just for us to know.
  74. Goals
  75. The general problem faced by GO is linking existing data to new submitted data without creating duplication.
  76. By end of 2017:
  77. being able to run DECODE authentication in parallel with the GO auth infrastructure, perhaps verifying assumptions already present on GO database.
  78. aim towards implementing fairbnb on top of existing infrastructure (maybe as part of GO, like the initiative for book exchange)
  79. USE CASE 1: Find out if an account is already existing and in that case avoid duplication. Dupl
  80. USE CASE 2: Energie Commissie: allow people to re-use entries instead of duplicating as in the petition of the EC there is duplication, doubles aren't identified
  81. pull / petition so very similar to DECIDIM
  82. USE CASE 3: Authentication through neighbours. Neighbours can authenticate each other not exactly a reputation, but peer to peer location based authentication.
  83. USE CASE 4: Anonymous dialogue: anonieme dialogue: great request by several situations controversial situations are raising the need for anonimity to not be targeted for your opinion or what is being written in public. We can agree pseudonimity can be a solution and the general posture of DECODE to allow multiple identities should respond well to this need.
  84. USE CASE 5: Choosing the context where contributions and content is visible for instance doing a comment on the page of the urban garden nearby doesn't have necessarily to appear on a personal presentation page. How to choose where items are stored. Messages are "berichten" that are linked to place, person and context.
  85. Stakeholders management Barcelona
  86. In terms of the pilots Barcelona was right on track. They have chosen a project to cooperate with and at the moment of writing have done two inceptions with the project Decidim.
  87. To find a partner for the pilot ‘Internal discovery document for partner IMI’ has been made. This document is to see what are challenges for DECODE, what kind of problems has the city of Barcelona to deal with that DECODE could be part and what projects are aiming at a solution to one of these problems. These projects are outlined as follows: - Overall description & problem to be solved - Technical description – what is the situation so far? How does it connect to DECODE? - Requirements (technical) - Calendar – an outline of a schedule of the process if DECODE would work with the projects - Task for MVP – requirements for minimal viable product - Partner description - Community.
  88. This is quite an extensive mapping of projects and communities in Barcelona that helped them to make a well considered decision for the cooperation with a project. This has helped them to be on track in the DECODE project.
  89. In Barcelona two four-day inceptions have taken place. These inceptions are hosted by Thoughtworks and a full report will be available in the [D…] During the four days Thoughtworks, IMI and representatives of Decidim came together to find out the key-elements of what should be in the pilot, what are expectations of the pilot – from both partners – and how to move forward from there. It is a mapping of the needs and expectations with the goal to make a schedule with tasks and deliverables within the pilot.
  90. Trasformatorio and Gamification as a DECODE methodology
  91. The gamification techniques are intended to leverage people’s natural desires for socializing, learning, mastery, competition, achievement, status, self-expression, altruism, or closure, or simply their response to the framing of a situation as game or play. Early gamification strategies use rewards for players who accomplish desired tasks or competition to engage players. Types of rewards include points, achievement badges or levels,the filling of a progress bar,[27] or providing the user with virtual currency. Making the rewards for accomplishing tasks visible to other players or providing leader boards are ways of encouraging players to compete. [wikipedia]
  92. In this section we briefly describe trasformatorio and le grand jeu. “le Grand Jeu” is a working example of situation oriented analysis for sustainable micro-economies, through gamification and artistic methodologies.
  93. A table game allows to set a situation where concepts emerge from doing, players are by default considered as peers. We can simulate different conditions and behaviour emerge and get immediate feedback from the game environment. In a game all languages intermix, specialist terminology has to be translate, and stories emerge.
  94. “Le Grand Jeu” ( is the name of a game designed in May-July 2016 by Federico Bonelli and Raffaella Rovida, and that finalised in a 4 days workshop held in Milan 10-14 July 2016 and perfectioned in another 2 iterations in Venice and presented last 11 of May in SALE Doks for Darkmattergames, a side event of Biennale 2017.  The group of players includes artists, engineers, experts of design and planning, citizens and activists. The idea and the direction of the process came by to help design a situation where some narratives about the future of our society could be told, crafted and eventually discussed in a positive way. It is copyright with creative commons non-commercial sharealike 4.0 international.
  95. An innovation ecosystem by means of a strong public-private-civic partnership set in a social context; the efforts of private – technology - companies, public organizations, and creative entrepreneurs as well, are pooled to innovate at both the local as well as cross-regional level. In line with recent innovation insights about the Quadruple Helix model (Carayannis & Campbell, 2012, 2015), public-private-civic partnerships that combine efforts do not merely aim to cross-pollinate ideas, but moreover, seek to realize a sustainable circulation of knowledge. Artistic and technological knowledge has to be therefore recognized, shared and harnessed to develop positive feedback loops of sustainable innovation.
  96. As Carayannis and Campbell note:
  97. “The concepts of the Quadruple Helix and Quintuple Helix innovation systems are explicitly sensitive for the roles of arts and of artistic research for innovation. Within the context of that line of thinking, arts, artistic research and arts-based innovation are essential for the further evolution and progress of innovation systems.” (Carayannis & Campbell, 2015)
  98. The trasformatorio methodology impacts the planning and evaluation the circulation of creative knowledge into a sustainable innovation ecosystem through which artists and technologists engage. The engagement is not limited to the knowledge circulation. The whole circuit can nevertheless be described in means of sharing. Stakeholders share knowledge to: (1) realize sustainable design; (2) initiate and promote local bottom-up initiatives; (3) operate effectively in remote areas or between marginal groups; (4) involving local communities.
  99. We are proposing for the Project a particular type of Living Lab creation methodology that we call trasformatorio, and that includes art driven methodology coupled with Agile UX and LEAN software design as implementation methodologies. The action planned in a trasformatorio emerges from the situation itself (as in emergent behaviour as intended in complexity theory)
  100. After assessing the situation a co-design sprint is shaped within the community with all the players involved. Such sprint, that has an open outcome that is called Trasformatorio (T#n, where n=0 to n are the iterations).
  101. The sprint ends up in a general showcase event that marks the end of the sprint and consists of a presentation of the results to a generic local audience (the performance). Such allows to insert the communication effort as a part of the sprint and enlarge the local community own awareness of the work done.
  102. In the first sprint (T#0) the outcome has also the character of first situation assessment and includes: - the creation of the first group of agents - the delimitation of the community and its territory - the refinement of the objectives - the analysis and implementation of technologies and practices to fulfill the objectives of the project
  103. This outcome of a T sprint is measurable: as number of stories, relevance, the number of co-designers involved, qualitative analysis of the problem, quality of the user cases, prototype acceptance and use, analysis documents, participation data etcetera.
  104. The deepness that the artistic intervention was able to reach determines other possibly measurable outcomes, as perdurance of the effects of the action, levels of dedication in the community, the speed of the processes and general rates of adoption.
  105. Two macro environments are therefore declined through this approach: the Narrative Space, where events and observations are organized as stories, and the Design Space, where stories are re-shaped, as “use cases”, and organized in user journeys. From this pool of analysis data prototypes are devised, implemented and tested.
  106. The project stories will become the general narrative space of auto-representation developed by the project in the target community including all stakeholders at large. Moreover, they become tightly integrated into the dissemination and the documentation of the project, raising its overall quality and reach.
  107. Trasformatorio methodology can be resumed starting from its components: - establish as soon as possible a core activity within all the partners and stakeholders using artistic methodologies and open game like strategies; - lead to stories that helps transforming a situation with active action, - evolve stories into a positive local narrative; - catalyse processes of co-design and self-representation integrating art practices of various kind; - allow (and curate) positive feedback cycles in both narrative space and design space.
  108. Last but not least, as in agile UX, is important to allow the delivery team to design, implement and disseminate in short feedback cycles during the sprints, including them to a certain level in the same narrative as the other stakeholders.
  109. As the design process develops the complexity of the solution shall be absorbed by the implementation of the toolkit, reshaped by shifting the project goals in a process of self-adaptation to the evolution of the scenario and so regulated maintain a high level of usability and of general acceptance to foster adoption on a scale that is as large and motivated as possible.
  110. Living Labs are defined as user-centred, open innovation ecosystems based on a systematic user co-creation approach integrating research and innovation processes in real life communities and settings. In practice, Living Labs place the citizen at the center of innovation. Trasformatorio aims to decline the seeding of such communities in a sustainable and open way, with a bottom-up approach. The integration of artistic methodologies and professional artists allows closing the circle of development allowing self-representation, deepness, and understanding.
  111. The tools developed out by have been developed with this bottom-up idea in mind.
  112. There is a EU R&D context we can inscribed this approach into. Living Memory (FET, i3, 1996) provided members of a selected community who live and work in a particular locality or neighborhoods with a means to capture, share and explore their collective memory with the aim to interpret and preserve the richness and complexity of local culture.
  113. In the project a RFID enabled table was put in neighborhood centres. This may be a trajectory to explore for gamification, extending this to outdoor places in the city.
  114. We have seen very early attempts in the EU to build such a community context. The need for non-technical research in the age of machine to machine communication and internet of things as the developments got closer to market and everyday lives of citizens was acknowledged in the 1996 EU Call for Proposals of the i3: Intelligent Information Interfaces, an Esprit Long-Term Research initiative. The aim of i³ (pronounced “eye-cubed”) was to develop new human centered interfaces for interacting with information, aimed at the future broad population.
  115. This approach “was also the starting point and rationale for the EU-funded proactive initiative ”The Disappearing Computer" a cluster of 17 projects by interdisciplinary research groups. Its mission was “to see how information technology can be diffused into everyday objects and settings, and to see how this can lead to new ways of supporting and enhancing people’s lives that go above and beyond what is possible with the computer today.”
  116. In the commercial IoT world of today’s platform wars are not so much on actual performance and capabilities of systems as they have similar functionality. The focus is on building long lasting and deep relations with developers, partners and facilitating the impact on real communities. An early example is Living memory: agent-based information management for connected local communities: Living Memory aimed “to provide the members of a given community who live and work in a particular locality with a means to capture, share and explore their collective memory, with the aim to preserve and interpret the richness of local culture.” It “investigated the application of multi-agent systems to develop intelligent information interfaces for connected communities, a class of computer applications aimed at enhancing the way people interact and socialise in geographically co-located communities such as neighbourhoods.”.
  117. The template in the Meetups
  118. As co-creation and co-design becomes more usual as building blocks in the process of engaging end-users it is becoming more professional, formal and data driven as well. In this WP we want to investigate this process. Therefore we work with elements from the game le grand jeu and trasformatorio in order to problematize and question the relationship between citizens/consumers/end-users and the researchers/coders/investigators and bring out situations that can only be actualized by the performative aspects of the co-creation situation itself. We thus go beyond the notions of data entities but to identity itself. What happens if data can be reclaimed but neoliberal and datafied notions of the ‘self’ remain unchanged? Can we foster notions of multiple ideas of self accepting the insecurity and instability of any notion of ‘stable’ self? Will notions of ’sharing’ refer simply to ‘goods’ or to levels of transparency of individuals sharing ‘feelings’, ‘spheres’, hospitality?
  119. In order to investigate this we focus on the group of 14-18 digital natives who are staging multiple versions of self extensively. For the two Meetups in AMS and Barcelona we plan sessions on ‘sexting’. Not only is this a recent high profile issue it involves a lack of awareness on visual imaginaries as living extensions of the ‘self’. The most poignant elements that we will be ‘performing’ are
  120. Situations can not be meaningful if isolated
  121. A situation is always in a place. The place is therefore an actor in the process
  122. A situation has a duration
  123. A situation has actors. No pure observer exist; a situation that is spied upon is a different situation from one that is not spied upon, no matter if those in the situation know or not about their observers.
  124. A useful situation is temporary
  125. A situation is useful to our aims when there is a third force that determines its end: for example a performance or a final presentation or a review
  126. Transformation is the element that describes the welcomed rise of complexity in a creative process.
  127. The nature of this third force can also be ‘exposure’, ’snapchat screenshots’. Transformation is the element that describes the welcomed rise of complexity in a creative process. Transformation occurs when the rise of complexity is welcomed. This means there is agency. Trauma occurs when the rise of complexity is un-welcomed. This means there is no agency, only ‘exposure’. The very acts and experience of love and shame can be quite similar.
  128. We will also investigate procedures of approaching this target group and introduce appropriate tools like
  131. Bibliography.
  132. Section 4- The Meetups Program building Stakeholder coordination and Ecosystem
  133. The questions that we are raising in the DECODE Meetups are pertinent. DECODE Meetups are a mix of open and invitation only sessions that are ‘patched’ onto existing Conferences set up specifically for our purpose.

  134. shared the Privacy section of Open IoT Assembly 2017 that was gathering approximately 160 people to collaborate on creating a certification mark and set of principles for an open internet of things. It builds on a similar event 5 years ago, and they are trying to take it up a level, in order to develop something more specific that industry can adopt formally.

#iotmark Slack

There are working groups developing the final language for each section by October 15th. During the session the focus was on GDPR and the following criteria that products and services should ‘stage’:

This product is not disclosing data to third parties without my knowledge.
I can get full access to all the data collected about me. 
This product sends a data usage rapport every year, if I enable that.
I can use this product without disclosing something about myself and others implied.
I can operate this device without connecting to the internet.
My data is not used for profiling, marketing or advertising.
This product is not targeting children under 18, marketing or advertisingwise.
I want the right and the choice to have a dumb fridge and a dumb car.

Dyne had a minority opinion which will be the basis for input of and DECODE’s contribution to the #iotmark.

Privacy is not a static concept but an attitude that is distributed over all the actors: a ‘person’, the environment (home, street, shop, office..) and the objects. Privacy is thus a relation. We can actualize it as levels of accountability.  Privacies can be worked on. Privacy is a red herring. Citizens never had any privacy from government surveillance. Companies want you happy and rich and do not have an interest in crippling you, on the contrary.
We all profit from a system in which people control their own data and auction to service providers. Transparency and accountability in such a system would make me happy to expose and stage all my capabilities and talents as I would be a embodied advertisement for my skills without hiding my weaknesses or learning curve.
The real issue is solidarity. Will such a system be for ‘all’, or just for the 1%percent in smart cities aka gated communities.
So while you were fighting for your privacy, your very actionable identity (as a citizen) is stolen from you.
GDPR won’t fix any of that.
Think from a situation of full connectivity then we work back for the best balance between agency for machines and humans.

These issues will be discussed at the DECODE Meetups at MWC San Francisco (September 11-13 2017) an NGI Salon at IoTSW Barcelona (October 3-5 2017), the Economic Pane #1 “Impact of New Technologies and Digitalization on Society”  (October 6 2017) at the Rhodes Forum, where panelists will debate the role and value of the digital economy in providing strong foundations for dialogue, governance, and commerce, as well as its possible impacts on society, chaired by and Eva A. Kaili, Member of the European Parliament and Head of the Hellenic S&D Delegation. 
  135. and IoT Council host the Policy and Regulation track WF-IoT 2018 in Singapore (February) which will further input to building an ecosystem that can set an agenda, including for the G20 Summit.
  136. gave was an invited participant to the Frankfurt T20. It is clear that the Summit was an experiment that involved negotiating a number of tradeoffs: high-profile versus lesser-known researchers, an analysis of think tank proposals versus an analysis by think tanks of the proposals by major decision makers, short-term versus long-term proposals, opportunities to hear major decision makers versus opportunities for direct interaction among T20 participants, and so on. The Policy and Regulation track WF-IoT 2018 questions are:
a.    What are the processes with which we can facilitate a transition from party politics and voting to pragmatic cybernetics as a real-time decision making system?
b.    What are the current mechanisms available to facilitate such a transition and what capabilities should be built in the short and mid-term to build a regional and ultimate global single Cloud, a federated set of IoT platforms and a dedicated set of protocols to hardcode Identity Management into a device (smartphone) that acts as a passport, controller of IoT devices, and payment infrastructure?
c.     What are the social and economic repercussions and instruments like basic income and how do these require border control, ie. How do we define eligibility of such a service (for example, the Estonian ecard is a service that does not require Estonian citizenship)
d.    So how can we break IP and the current dependencies of the ARPA/Internet, redistributing value, wealth and power; effectively ending the OTT digital hegemony?

Dyne has identified three types of Meetups that are needed to build stakeholder coordination diverse enough to sustain an ecosystem for decode enablers:

1. Meetups using the dyne templates are planned in 2017 in London (October), Amsterdam (November), and Ghent (December).
In 2018 the focus will be on the pilot cities Amsterdam and Barcelona.
See the section on trasformatorio.
A Meetup is planned with in Barcelona (2018) with the Urban Innovation Toolkit that helps you plan urban technology projects by methodically organising and joining up problems, stakeholders, methods, evidence and impact. The purpose of the Urban Innovation Toolkit and methodology is therefore to make it easier to be rigorous in making sense of and defining a shared understanding of an urban technology project, particularly in terms of its problems, stakeholders, methods, evidence and impact.

2. Policy Meetups.
The first kickoff is planned for September 4, Brussels.
Hosts Denis Jaromil Roio, Jennifer Veldman, Rob van Kranenburg
Andrea Servida, Head of Unit "eGovernment and Trust" at DG CONNECT, European Commission European Commission, DG CONNECT, Unit "eGovernment and Trust"
Susana Nascimento, Policy Analyst - Foresight, Behavioural Insights and Design for Policy, European Commission JRC, DLT: Upcoming activities of the EU Policy Lab.
Marloes Plomp presenting Blockchain Pilots
(tbc) Martin Serrano IERC
(tbc) Remote: Shuo-Yan Chou, Visiting Professor at Massachusetts Institute of Technology (MIT) Industrial Engineering & Management Committee, Science & Technological University Evaluation, Babson College Taipei City, Taiwan
  137. 3. Internal Meetups focusing on the internal workforce
  138. Dyne will host a workshop during the General Assembly, that takes place in September (M10) in Amsterdam.

Regular updates will be send to the IERC: The European Research Cluster on the Internet of Things has created a number of activity chains to favour close cooperation between the projects addressing IoT topics and to form an arena for exchange of ideas and open dialog on important research challenges. The activity chains are defined as work streams that group together partners or specific participants from partners around well defined technical activities that will result into at least one output or delivery that will be used in addressing the IERC objectives. 
AC04 - IoT Hyper-connected Society
Rob van Kranenburg (SOCIOTAL), Francesca Bria (Nesta) and Martin Serrano (OpenIoT)

Dissemination will happen primarily through the LinkedIn Group
and focus on, among others: oneM2M, AIOTI, and RRI Forum.

Inspiration Material and background

“We want to make Dubai the first blockchain-powered government in the world by 2020,” says Aisha Bin Bishr, director general of Smart Dubai, a government office tasked with facilitating innovation in the emirate. “It is disruptive for existing systems, but will help us prepare for the future,” she says. “We have a very clear objective to make Dubai the capital of the blockchain industry,” says Smart Dubai’s Ms. Bishr. “By 2020 we’ll have 100% of applicable government services and transactions happen on blockchain.”

A first investigation among DECODE partners mapped how close partners are to blockchain pilots in particular domains.

Eurecat has contact with researchers at Universitat Pompeu Fabra (UPF) in Barcelona, working on a project on Blockchain in the domain of security and IoT (Automatic Topology Analysis for Distributed Anomalies Prevention Systems in the IoT):
Waag has close access and relationships with blockchain pilots in policy (1), p2p sharing (1), social networks (1).
Universitat Pompeu Fabra has an active project on Blockchain”: “AUTODAPS is aimed at the analysis of well known and effective topological data analysis approaches/tools and at the remodeling of such solutions for a blockchain-based IoT network. Unlike common networks, in our environment AUTODAPS will have to deal with virtual devices that can be arbitrarily and easily created/modified/removed by other devices within the network thus radically changing its topology. To do so, AUTODAPS will exploit already existing blockchain protocols (as Bitcoins or other powerful solutions such as the Colored Coins) to spread some malicious software among the devices. Those infected devices will then be analyzed to understand and to model how they tend to behave within the network in order to extract topological information and to compare them with known results. With the obtained data a topology-based Intrusion Detection/Prevention System (for short, IDS/IPS) will be designed/developed that can autonomously and automatically adapt to different topologies and dynamically re-design anomalies prevention systems (for short, APS) as the environment changes by exploiting isomorphism algorithms.”
UOC (partner Dimmons) has few degrees of separation with the following: a pilot actively engaged in the Blockchain community in Barcelona. The group participates and connects in different ways with administrations at the European, Catalan and Barcelona level regarding
the Collaborative Economy. A researcher affiliated to the group has expertise and different contacts around the regulatory framework atEuropean level)

Last year Singapore announced itself as a testbed for industrial services. Vietnam is going in this direction. China is in the process of splinternetting, creating blockchain cities and large intranets, as wide as the country itself. Russia will follow. They acknowledge that value and services can only be harnessed in a new system of systems, breaking with tcp/ip and the backbone of monetizing capabilities of the Silicon Valley OTT.
In his seminal text The Social Order of a Frontier Community, Don Harrison Doyle, wrote that “social conflict was normal, it was inevitable, and it was a format for community decision making.” Sociologist Lewis Coser also advised that, instead of viewing conflict as a disruptive event signifying disorganization, “we should appreciate it as a positive process by which members of a community ally with one another, identify common values and interests, and organize to contest power with competing groups.”  
The new environment of the IoT will resemble these “frontier communities” because of their seeming disorganization where conflict will be the norm. The next decade will not be platform, Cloud or service battles, but a positive process by which community members collaborate to produce public value through innovation and standardization. Solution providers have until now been neutral and a-political, in the sense of not having to lead in public space, in societal choices, in systemic investments beyond applications and services. 
In our interactions with the policy ecosystem, City Councils, SME, service providers and citizens we want to co-create actionable scenarios based on the premises above.
“Digital Twins” are a digital representation of a piece of real equipment that is created at the design phase. This virtual copy is then used during operations and maintenance to visualize the product and provide IoT-related services. Three prominent vendors are offering smart city “digital twins”, Dassault Systèmes, GE Digital and Toshiba IoT. Dassault has partnered with Singapore to create a digital twin called “Virtual Singapore,” which is slated to launch by the end of this year. The virtual twin will help urban planners and policymakers visualize the insights gained from various sensor networks and intelligent systems deployed now and in the future and use them to make informed decisions. GE has taken it another step further, offering what they dub a “Digital Ghost,” or a virtual copy of a city’s control system for security purposes to recognize anomalies and create alerts for further investigation. 
“Our current paradigm, the city as computer, appeals because it frames the messiness of urban life as programmable and subject to rational order. Modernity is good at renewing metaphors, from the city as machine, to the city as organism or ecology, to the city as cyborgian merger of the technological and the organic. 13 Our current paradigm, the city as computer, appeals because it frames the messiness of urban life as programmable and subject to rational order. Anthropologist Hannah Knox explains, “As technical solutions to social problems, information and communications technologies encapsulate the promise of order over disarray….We’ve long conceived of our cities as knowledge repositories and data processors, and they’ve always functioned as such. Lewis Mumford observed that when the wandering rulers of the European Middle Ages settled in capital cities, they installed a “regiment of clerks and permanent officials” and established all manner of paperwork and policies (deeds, tax records, passports, fines, regulations), which necessitated a new urban apparatus, the office building, to house its bureaus and bureaucracy. We should reject data-driven models that delegate critical, often ethical decisions to the machine.” “Currently in the United States, at least sixteen separate agencies govern sectors of the economy related to AI technologies,” the researchers write, highlighting issues raised by AI applications: “Who is responsible when a self-driven car crashes or an intelligent medical device fails? How can AI applications be prevented from [being used for] racial discrimination or financial cheating?”
  139. Local ecosystem: Conversation with Ger Baron CTO AMS, Manon den Dunnen, Innovation Police NL and Futurelab Vondelpark, Rob van Kranenburg and Jennifer Veldman (
  140. Ger feels that there is room to move new organizational principles in the ways of working of the City. Within the units a new organizational structure is set up, a new entity, a Foundation that should act as the new face of public digital agency. This new entity will also operate in a new legal landscape; alliances, waternet, police, fire brigade, in short a number of city services will form this new entity.
  141. Keywords Urgency: people inside organization really feel move from mainframe (oracle, sap) to Cloud. Now is the time to also change organizational principles, not just providers.
  142. Validate what needs to be validated Vision on data is that citizens are able to push their credentials and tokens to services. Services, for example - uitkering (unemployment security)- validates the credentials and says y/n.
  143. Actionable & Concrete Focus on workplace (operational activities) and concrete interactions with the citizen
  144. To break open concepts like privacy and security into actionable units of actionable: privacies and securities.
  145. Currently there is no incentive for city services to be honest about their security status; schools get hacked for “grade management”. Although data sets are known, during incidents (fire) data on residents can not be shared with all parties.
  146. Definition of privacies according to Ger Baron: Privacies are levels of accountability and rights.
  147. Outcome (DECODE) will be able to join at fixed times the actual change management methodology that will be in operation from 2017 in Amsterdam. Two or three departments will be the first to try out a 3 and 96 months cycle. This assessment will be used iteratively to kickstart the methodology city wide.
  148. DECODE can participate in the trajectories, identity the moments where its focus on data sovereignty be injected (and thus have to be made as modules), as well as be inspiring (thus this means that more members of dyne take part in this cycle).
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  150. Trasformatorio ( Le Grand Jeu (
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